Note: This tab will be activated with PySwarm V0.6.2
Note: For a general discussion on PySwarm animation, movement, and motion, please refer to the following wiki page: here.
Channel Entry Data[]
You can define up to 10 different channels of motion for BOIDs. Motion is applied to all BOIDs.
Note: Each channel controls one aspect of a BOID's motion. This can be by moving different parts of the BOID (e.g., different bones), or it can be moving the same parts in different ways (e.g., translating in the X axis, rotating in the Z axis, scaling in the Y axis). Each modification requires a channel.
Channel Entry[]
Activate Motion Entry[]
Synchronize BOIDs[]
Channel Object Name[]
You must name the child object or bone that you want to create motion for.
Axes[]
Manipulation[]
Cycle Type[]
Select one of four different types of cycles to apply to the motion.