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Note: This tab will be activated with PySwarm V0.6.2


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Note: For a general discussion on PySwarm animation, movement, and motion, please refer to the following wiki page: here.



Channel Entry Data[]

You can define up to 10 different channels of motion for BOIDs. Motion is applied to all BOIDs.


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Note: Each channel controls one aspect of a BOID's motion. This can be by moving different parts of the BOID (e.g., different bones), or it can be moving the same parts in different ways (e.g., translating in the X axis, rotating in the Z axis, scaling in the Y axis). Each modification requires a channel.



Channel Entry[]

Activate Motion Entry[]

Synchronize BOIDs[]

Channel Object Name[]

You must name the child object or bone that you want to create motion for.

Axes[]

Manipulation[]

Cycle Type[]

Select one of four different types of cycles to apply to the motion.

Sinusoidal[]

Square[]

Sawtooth[]

Triangle[]

Speed Settings[]

Max Speed[]

Min Speed[]

Landed (Stationary)[]

Keyframes/Cycle[]

Cycle Graph[]

Min[]

Max[]

Time[]

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